Nobody Saves the World

Publisher/Developer: Drinkbox Games

Nobody Saves the World is a charming, fun and surprising deep – it is a game that personifies how brilliant Indie gaming can truly be! Nobody saves the world takes the exploration and ability tree systems from games like Diablo, but adds wonderful cartoon graphics which ooze charm and a humorous story. Each moment of this game is packed with pure joy, removing any stress sometimes associated with these games.


I wanted to start with gameplay in my review of Nobody Saves the World, and I know I am going to have to hold myself back slightly on the level of praise delivered for this title because there are so many positives to discuss. First of the all and most importantly, the combat within this game is very straight forward – you have a standard ability which cost no mana and you then gain other skills which cost – this adds the basic structure of combat similar to other games within this genre. What makes this title so incredibly different, are the various forms in which you can take on. From a rat, to a slug, bodybuilder to zombie; each form is unique and brings something different to the table. The game truly opens up once you can start mixing and matching abilities between forms, creating some unique and destructive characters. Drinkbox used the enemies in a clever way within this game, using a ward system to protect enemies unless you use a certain move type, forcing you to adapt your move set without being too drastic.

The game follows a classic formula of being given quests to complete – both a mixture of the main quest and lots of side quests. The main quests largely take you through a selection of dungeons, whereas the side quests hold a variety amongst them. Some are challenge based, some a fetch-ish style quests and some very unique dungeons. I enjoyed both the main and side quests, providing enough to keep me busy without ever being too much. Between the side and main quest, you are taken through a variety of dungeons. As you progress through the dungeons, some of them begin to have specific conditions which change how you tackle certain ones. The one that stuck in my brain in particular was the dungeon where damage is at x9999 and full of exploding kamazee skulls!

The final thing I wanted to mention (because I don’t want to write endless amounts) is the levelling system within the game. Each form levels from D to S, and as you progress you earn more moves and stats, unlocking other forms as you complete pre-set conditions. How you levelled up through the game, this is done through the quest system. Each form has a selection of quests, which ask you to use certain attacks, utilise different passives and edit your move set from different forms. These are highly addictive and a fun method of guiding you to try different tactics and get famailar with each of the forms.


Nobody Saves the World has a cartoon style to the graphics but they contain a stylish and humorous nature to them. Like the game itself, not taking itself too seriously, the graphics mimic this idea. Take the main character for instance; he is basically a plain white figure but that simplistic design fits his character brief to the letter as well as providing lots of funny moments with the simple expressions upon his face. The other forms have all had time taken over their designs, providing extra rounded muscles on the bodybuilder or making the mermaid look like a horrific monster. Each form has their own slight quirks which adds to them all feeling individual. The side characters also have a similar treatment, creating a sense of character before you even talk to them. My favourites were the mummy (a woman literally dressed as a mummy) and the knight in the guild whose armour was way too big for them. Games like this encompass the idea that there isn’t always a need for super intense realistic graphics because sometimes the simple cartoon-ish graphics can paint a more detailed picture.


The story within Nobody Saves the World is extremely simple and won’t set the world on fire…..but that is more than okay. When playing these types of games, where gameplay is the focus behind the game itself, I almost don’t want a big story because it gives me more time to concentrate on the gameplay. This isn’t to say the story is not enjoyable and it is definitely the characters you meet on the way are always interesting. Your wizard rival was always a joy to trade words with, or the king who is too scared to go fight the bad guys.

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