Death’s Door Review

Developer: Acid Nerve Platform: Nintendo Switch

I am going to start this review by reiterating my thoughts and appreciation for the current standard within indie gaming. Over the last few years there has been huge leaps within indie gaming, with developers producing unique, highly polished and brilliant games that can easily compete with the main triple A games. I am at the point where I know my indie gaming experience will be near flawless, but not feeling the same when I start a new triple A title. Death’s Door is a continuation of the excellence in indie gaming – Acid Nerve have produced a game with charming characters, a unique setting and story and a combat system that is hard yet satisfying.

In Death’s Door you play as a crow, who is tasked as a reaper of souls within a larger establishment but you hit a problem whilst out collecting your first soul within the game. This sets your crow on a quest to reap larger souls from boss creatures, in order to complete your goal. Throughout the journey you will travel across beautiful landscapes, digging into every nook and cranny to find the secrets hidden within, meet charming and colourful characters and enjoy a simple but well made combat system that rewards those who consider their timing in combat.

The highlight within this game is the combat – it’s easy to understand, responsive, challenging but with a good learning curve without ever making the game easy. You start with a basic sword attack and charge up, a bow and arrow for range strikes but over time your arsenal increases and you steadily learn to roll moves together to combo moves when the situation arises. The combat follows a similar style to how Demon Souls plays, and it is becoming a popular style of combat within gaming. You only have a set amount of damage you can take so you need to be cautious when you fight but at the same time it forces you to learn your enemies moves, whilst honing your own. And there was a definite sense of satisfaction when defeating one of the many bosses or surviving multiple waves of enemies. The enemy types within the game are also varied – forcing the player to adopt different strategies depending who you were facing. Acid Nerve were frustrating (in a good way) at times, when they combined the different types to make some situations tricky!

The other highlight of Death’s Door is the world it self. It is both beautiful in design but lonely. The world feels vast but without anyone to inhabit it. You will come across some charming and unique characters, with dialogue that you will not want to skip through. My personal favourite is Pot Head – I won’t spoil the story behind his name – but his was a funny character with a story which is both hilarious and sad. Unique is definitely a word that can be used to describe the characters within this game. The artist did a fantastic job on their designs, even with their uniqueness, they fit within the world perfectly together. The levels are designed around Zelda-like exploration – nudging the player to check each and every corner just in case their is a goodie to be found. I managed to complete the game without finding many of the health or magic upgrades but I am still going to go back and hunt them down just so I can experience the world for a little while longer.

I would highly recommend this game to anyone who loves indie games or would like to try a smaller title but want something to start them off. I played Death’s Door on the Nintendo Switch and it was a perfect fit for the console. I am giving this game a 4/5!

2 thoughts on “Death’s Door Review

  1. Really enjoyed playing DEATH’S DOOR last year! I ended up 100%-ing it because I enjoyed exploring the world so much, and getting some of the “secret” items involved some really fun moments. If you’re looking for another indie Zelda-like, I’m a few hours into NOBODY SAVES THE WORLD and finding a lot to like. Completely different combat than DEATH’S DOOR, but does feel to some degree like someone just made a very frenetic Zelda game.

    Liked by 1 person

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